Xj3D Renderer Component

Intro

Xj3D is designed to handle multiple renderers. These renders handle the specifics of rendering the 3D scene while using the systems resource like asset loading, protos and scripting.

Background

Motivation


Structural Overview

The Immersive OpenGL Renderer
The Mobile OpenGL Renderer

Code layout


Extending the code


References


[ Xj3D Homepage | Xj3D @ Web3d | Screenshots | Dev docs | Dev Releases | Contributors | Getting Started ]
Last updated: $Date: 2004-04-30 04:50:26 $